The narrative is driven mostly by the character's dialogue rather than their actions.
The drawing style is simple consisting mainly of lines, and gradients to depict shading. The details are kept to a minimum and there are no textures. The animation was inspired by the older sprite based computer games, rather than cell based animation. Like computer game “sprites”, the cartoon characters are built of several components which can be manipulated in various ways, including scaling, rotating, repositioning and skewing. Rather than redrawing the character each frame, the specific component is manipulated to simulate the animation requirement.
The audio consists mostly of speech with the occasional sound effect. The audio quality is rough and distorts in places, hence being recorded with a cheap microphone. Mouth to speech synchronisation was one of the most time consuming tasks in the animation. Had the speech been rerecorded, it would have been necessary to resynchronize the characters' mouths. Time constraints made this unfeasible.
The characters themselves are humorous to watch, although this is not intentional. They're not attempting to tell jokes nor even being sarcastic. This complies with “Camp” naivety in the sense the characters are serious yet funny to watch without trying to be. |